Update FAQ

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jeromewu 2023-07-26 08:06:52 +00:00
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# FAQ # FAQ
### Why ffmpeg.wasm doesn't support nodejs?
ffmpeg.wasm did support nodejs before 0.12.0, but decided to discontinue nodejs support due to:
- It takes extra effort to maintain nodejs support
- If you are not in browser, there are a lot of better choices than using WebAssembly for a better performance, ex:
- nodejs: https://www.npmjs.com/package/fluent-ffmpeg
- react-native: https://github.com/arthenica/ffmpeg-kit
Of course, it is still highly welcome to contribute a nodejs version of ffmpeg.wasm.
### Why ffmpeg.wasm is so slow comparing to ffmpeg?
As of now, WebAssembly is still a lot slower than native, it is possible to further speed up using
WebAssembly intrinsic, which basically wrting assembly code. It is something we are investigating
and hope to introduce in the future.
If you are OK with more unstable version of ffmpeg.wasm, using ffmpeg.wasm multithread (mt) version
can have around 2x speed comparing to single thread (but consume a lot more memory and cpu)
### Is RTSP supported by ffmpeg.wasm?
We are trying to support, but so far WebAssembly itself lack of features like sockets which makes
it hard to implement RTSP protocol. Possible workarounds are still under investigation.
### What is the license of ffmpeg.wasm? ### What is the license of ffmpeg.wasm?
There are two components inside ffmpeg.wasm: There are two components inside ffmpeg.wasm:
- @ffmpeg/ffmpeg (https://github.com/ffmpegwasm/ffmpeg.wasm) - @ffmpeg/ffmpeg (https://github.com/ffmpegwasm/ffmpeg.wasm/packages/ffmpeg)
- @ffmpeg/core (https://github.com/ffmpegwasm/ffmpeg.wasm-core) - @ffmpeg/core (https://github.com/ffmpegwasm/ffmpeg.wasm/packages/core)
@ffmpeg/core contains WebAssembly code which is transpiled from original FFmpeg C code with minor modifications, but overall it still following the same licenses as FFmpeg and its external libraries (as each external libraries might have its own license). @ffmpeg/core contains WebAssembly code which is transpiled from original FFmpeg C code with minor modifications, but overall it still following the same licenses as FFmpeg and its external libraries (as each external libraries might have its own license).