import BrowserOnly from '@docusaurus/BrowserOnly';
import MuiThemeProvider from "@site/src/components/common/MuiThemeProvider";
import ThemedButton from "@site/src/components/common/ThemedButton";
import ThemedIconButton from "@site/src/components/common/ThemedIconButton";
import CreateNewFolderIcon from "@mui/icons-material/CreateNewFolder";
import RefreshIcon from "@mui/icons-material/Refresh";
import UploadFileIcon from "@mui/icons-material/UploadFile";
import UploadIcon from "@mui/icons-material/Upload";
# Playground
Playground allows you to try ffmpeg.wasm without any installation and
development!
:::tip Quick Start
1. Wait for assets (~32 MB) downloading.
2. Press Load Sample Files to download & add sample files.
3. Press Run to convert an AVI file to MP4 file.
4. Download output files.
:::
{() => {
const Playground = require('@site/src/components/Playground').default;
return
}}
## How to Use :rocket:
> It is recommended to read [Overview](/docs/overview) first to learn
ffmpeg.wasm fundamentals.
Demo Video:
[YouTube Video Link](https://www.youtube.com/watch?v=F01B0fV20QA)
A typical flow to use ffmpeg.wasm is:
#### Download and load JavaScript & WebAssembly assets
The assets are downloaded automatically when you enter the Playground. You can
choose to use multithreading version instead by click on the switch:
{() => {
const CoreSwitcher = require('@site/src/components/Playground/CoreSwitcher').default;
return ;
}}
#### Load files to in-memory File System
When ffmpeg.wasm is loaded and ready, you can upload files to its in-memory File
System to make sure these files can be consumed by the ffmpeg.wasm APIs:
- : Upload a media file.
- : Upload a text file.
- : Create a new folder.
- : Refresh File System.
> Press Load Sample Files to load a set of samples
files.
#### Run a command
With files are ready in the File System, you can update arguments in the Editor
and hit Run afterward: