203 lines
7.8 KiB
Markdown
203 lines
7.8 KiB
Markdown
<p align="center">
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<a href="#">
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<img alt="ffmpeg.wasm" width="128px" height="128px" src="https://github.com/ffmpegwasm/ffmpeg.wasm/raw/master/docs/images/ffmpegwasm-icon.png">
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</a>
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</p>
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# ffmpeg.wasm
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[](https://github.com/emersion/stability-badges#experimental)
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[](https://img.shields.io/node/v/@ffmpeg/ffmpeg.svg)
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[](https://github.com/ffmpegwasm/ffmpeg.wasm/actions)
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[](https://github.com/ffmpegwasm/ffmpeg.wasm/graphs/commit-activity)
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[](https://opensource.org/licenses/MIT)
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[](https://github.com/airbnb/javascript)
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[](https://www.npmjs.com/package/@ffmpeg/ffmpeg)
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[](https://www.npmjs.com/package/@ffmpeg/ffmpeg)
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ffmpeg.wasm is a pure Webassembly / Javascript port of FFmpeg. It enables video & audio record, convert and stream right inside browsers.
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**AVI to MP4 Demo**
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<p align="center">
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<a href="#">
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<img alt="transcode-demo" src="https://github.com/ffmpegwasm/ffmpeg.wasm/raw/master/docs/images/transcode.gif">
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</a>
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</p>
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Try it: [https://ffmpegwasm.netlify.app](https://ffmpegwasm.netlify.app#demo)
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Check next steps of ffmpeg.wasm [HERE](https://github.com/ffmpegwasm/ffmpeg.wasm/discussions/415)
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Join us on Discord!
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## Installation
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**Node**
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```
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$ npm install @ffmpeg/ffmpeg @ffmpeg/core
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```
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> As we are using experimental features, you need to add flags to run in Node.js
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```
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$ node --experimental-wasm-threads transcode.js
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```
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**Browser**
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Or, using a script tag in the browser (only works in some browsers, see list below):
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> SharedArrayBuffer is only available to pages that are [cross-origin isolated](https://developer.chrome.com/blog/enabling-shared-array-buffer/#cross-origin-isolation). So you need to host [your own server](https://github.com/ffmpegwasm/ffmpegwasm.github.io/blob/main/server/server.js) with `Cross-Origin-Embedder-Policy: require-corp` and `Cross-Origin-Opener-Policy: same-origin` headers to use ffmpeg.wasm.
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```html
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<script src="static/js/ffmpeg.min.js"></script>
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<script>
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const { createFFmpeg } = FFmpeg;
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...
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</script>
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```
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> Only browsers with SharedArrayBuffer support can use ffmpeg.wasm, you can check [HERE](https://caniuse.com/sharedarraybuffer) for the complete list.
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## Usage
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ffmpeg.wasm provides simple to use APIs, to transcode a video you only need few lines of code:
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```javascript
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const fs = require('fs');
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const { createFFmpeg, fetchFile } = require('@ffmpeg/ffmpeg');
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const ffmpeg = createFFmpeg({ log: true });
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(async () => {
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await ffmpeg.load();
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ffmpeg.FS('writeFile', 'test.avi', await fetchFile('./test.avi'));
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await ffmpeg.run('-i', 'test.avi', 'test.mp4');
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await fs.promises.writeFile('./test.mp4', ffmpeg.FS('readFile', 'test.mp4'));
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process.exit(0);
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})();
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```
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### Use other version of ffmpeg.wasm-core / @ffmpeg/core
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For each version of ffmpeg.wasm, there is a default version of @ffmpeg/core (you can find it in **devDependencies** section of [package.json](https://github.com/ffmpegwasm/ffmpeg.wasm/blob/master/package.json)), but sometimes you may need to use newer version of @ffmpeg/core to use the latest/experimental features.
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**Node**
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Just install the specific version you need:
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```bash
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$ npm install @ffmpeg/core@latest
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```
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Or use your own version with customized path
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```javascript
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const ffmpeg = createFFmpeg({
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corePath: '../../../src/ffmpeg-core.js',
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});
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```
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**Browser**
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```javascript
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const ffmpeg = createFFmpeg({
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corePath: 'static/js/ffmpeg-core.js',
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});
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```
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Keep in mind that for compatibility with webworkers and nodejs this will default to a local path, so it will attempt to look for `'static/js/ffmpeg.core.js'` locally, often resulting in a local resource error. If you wish to use a core version hosted on your own domain, you might reference it relatively like this:
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```javascript
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const ffmpeg = createFFmpeg({
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corePath: new URL('static/js/ffmpeg-core.js', document.location).href,
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});
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```
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For the list available versions and their changelog, please check: https://github.com/ffmpegwasm/ffmpeg.wasm-core/releases
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### Use single thread version
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```javascript
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const ffmpeg = createFFmpeg({
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mainName: 'main',
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corePath: 'https://unpkg.com/@ffmpeg/core-st@0.11.1/dist/ffmpeg-core.js',
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});
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```
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## Multi-threading
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Multi-threading need to be configured per external libraries, only following libraries supports it now:
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### x264
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Run it multi-threading mode by default, no need to pass any arguments.
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### libvpx / webm
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Need to pass `-row-mt 1`, but can only use one thread to help, can speed up around 30%
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## Documentation
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- [API](https://github.com/ffmpegwasm/ffmpeg.wasm/blob/master/docs/api.md)
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- [Supported External Libraries](https://github.com/ffmpegwasm/ffmpeg.wasm-core#configuration)
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## FAQ
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### What is the license of ffmpeg.wasm?
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There are two components inside ffmpeg.wasm:
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- @ffmpeg/ffmpeg (https://github.com/ffmpegwasm/ffmpeg.wasm)
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- @ffmpeg/core (https://github.com/ffmpegwasm/ffmpeg.wasm-core)
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@ffmpeg/core contains WebAssembly code which is transpiled from original FFmpeg C code with minor modifications, but overall it still following the same licenses as FFmpeg and its external libraries (as each external libraries might have its own license).
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@ffmpeg/ffmpeg contains kind of a wrapper to handle the complexity of loading core and calling low-level APIs. It is a small code base and under MIT license.
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### Can I use ffmpeg.wasm in Firefox?
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Yes, but only for Firefox 79+ with proper header in both client and server, visit https://ffmpegwasm.netlify.app to try whether your Firefox works.
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For more details: https://github.com/ffmpegwasm/ffmpeg.wasm/issues/106
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### What is the maximum size of input file?
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2 GB, which is a hard limit in WebAssembly. Might become 4 GB in the future.
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### How can I build my own ffmpeg.wasm?
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In fact, it is ffmpeg.wasm-core most people would like to build.
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To build on your own, you can check build.sh inside https://github.com/ffmpegwasm/ffmpeg.wasm-core repository.
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Also you can check this series of posts to learn more fundamental concepts:
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- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-1-preparation/
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- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-2-compile-with-emscripten/
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- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-3-v0.1/
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- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-4-v0.2/
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### Why it doesn't work in my local environment?
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When calling `ffmpeg.load()`, by default it looks for `http://localhost:3000/node_modules/@ffmpeg/core/dist/` to download essential files (ffmpeg-core.js, ffmpeg-core.wasm, ffmpeg-core.worker.js). It is necessary to make sure you have those files served there.
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If you have those files serving in other location, you can rewrite the default behavior when calling `createFFmpeg()`:
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```javascript
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const { createFFmpeg } = FFmpeg;
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const ffmpeg = createFFmpeg({
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corePath: "http://localhost:3000/public/ffmpeg-core.js",
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// Use public address if you don't want to host your own.
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// corePath: 'https://unpkg.com/@ffmpeg/core@0.10.0/dist/ffmpeg-core.js'
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log: true,
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});
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```
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