Polyfill for WebCodecs, powered by ffmpeg.wasm
![]() * README.md update * Workflow update * Action update * Workflow update * Workflow update * Added workerLoadURL to FFMessageLoadConfig * Add WORKERFS support * Imported WORKERFS types * Import WORKERFS types * Action update * Type updates * Export update * Updated classes * Package together workflow update * Cleanup * Restore CI.yml to upstream * Restore README.md to upstream * Restore classes.ts changes that are not related tp WORKERFS * Restore types.ts changes unrelated to WORERFS * Restore const.ts changes unrelated to WORKERFS * Updated mount to support any enabled filesystems. --------- Co-authored-by: Todd <todd@3dgamemarket.net> |
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apps | ||
build | ||
packages | ||
scripts | ||
src | ||
testdata@c81125391a | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
Dockerfile | ||
LICENSE | ||
Makefile | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json |
ffmpeg.wasm
ffmpeg.wasm is a pure Webassembly / Javascript port of FFmpeg. It enables video & audio record, convert and stream right inside browsers.
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